March 2011
21 posts
“I see the fact that I’m creating this post as a fantastic sign. Why? Because, it means that the idea of using games for learning is spreading and that people are moving from an “ideas” phase to a “let’s do this” phase. Several people have asked me how we got started with WoWinSchool and if I have any suggestions. From experience, here are some suggestions that are emerging:”
Keep reading at
I read many blogs and follow many tweets that suggest we should all connect, share, and collaborate more often. I agree. However, many times we say it and it sounds good, but we never get to see examples while trying to keep up with the real time tweet deck. It quickly turns into platitude chat. So I decided to welcome you, the reader, into my classroom and showcase what a typical, connected class looks like.
keep reading athttp://www.edutopia.org/blog/connected-classroom-information-literacy
RT @dmlcentral: Educational technology breakthrough: let kids teach each other. http://huff.to/e8luiY
By Alex Kierkegaard / July 8, 2007
Culture is a site of the secret, of seduction, of initiation, of a restrained and highly ritualized symbolic exchange. Nothing can be done about it. Too bad for the masses…
Jean Baudrillard
If you’ve never been inside a Japanese game center, and if you are not old enough to have witnessed what Western arcades looked like in their heyday, you will perhaps find it difficult to accept this claim that I am about to make here. Besides, I don’t have any relevant statistics to back it up, and though I could certainly do some research and come up with some myself, frankly, I have better things to do with my time.
The starting point of this essay then — and make of it what you will — is the observation thatgames released in the arcades are of a much higher quality, on average, than games released for the home console market. In other words, if you decided to walk into an arcade today blindfolded, and spend the evening playing the first game you bumped into (having taken off the blindfold first, yeah), chances are you’d have a lot more fun than if you spent the same amount of time playing something picked at random off the shelves of your local game retailer.
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Skype lanza una red social para conectar profesores de todo el mundo
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más informaación en Skype.com
Joe Dever se ha ofrecido con la mayor generosidad a permitir que algunos de sus libros sean publicados en Internet de aquí en adelante para que sean descargados gratuitamente. Rob Adams, Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Peter Parr, Graham Round, y Brian Williams han ofrecido también generosamente su permiso para sus contribuciones al mundo de Magnamund. Proyecto Aon Español es un grupo de aficionados voluntarios colaboradores dedicados a la publicación de estos trabajos.
“Estaría especialmente encantado si la cesión de los derechos para distribuir mis libros a través de este medio se entendiera como mi “regalo del milenio” para todos aquellos devotos lectores que han mantenido la bandera del Kai ondeando alto, a través de todos los buenos momentos, y también en los no tan buenos. Me haría sentir muy orgulloso si esta inciativa pusiera los cimientos de una herencia duradera, asegurando la longevidad de Lobo Solitario haciendo mi creación libre y accesible fácilmente en la red para las actuales y futuras generaciones. Por ellos, por nosotros, por Sommerlund y el Kai …”
Joe Dever 1999
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A collection of 20+ custom stages straight from Japan for Bangai O Spirits for Nintendo DS Consoles near you.
Please, do come get a fix.
Hipopotam’s digitalided collection of handheld electronic games.
TISCAR :: Comunicación y Educación en la era digital
Fwd: TISCAR :: Comunicación y Educación en la era digital
With so much rich information for learners available and accessible on the Internet — everything from how to play the guitar to applications of the Pythagorean Theorem — how can the formal education system leverage all this within schools?
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originally posted in Adriasang as:
Big 3DS AR Cards Coming to Club Nintendo (andriasang.com, 03.10.2011)